I was born in the 1970s, and John Travolta was big in those days: "Grease, " "Saturday Night Fever, " and he provided a fantastic kind of male role model for me to start dancing. My parents were very up for me going.
That's the difference, and the difference has to do with the character of cities themselves, because cities are profoundly multicultural, open, participatory, democratic, able to work with one another.
But there is really no longer any major debate over the fact that cooperative arrangements have moved from a peripheral role to a central role in biology, from the level of the cell to the level of the ecology.
Because lefties are worse at using these tools, and suffer from higher accident rates, they would be less successful in a purely cooperative world, eventually disappearing from the population.
It's the societies like Sweden in the past, like Canada today, where there is a centrist politics, where right and left work together, that we encourage supportive attitudes towards globalization.
There's interesting research from Joe Henrich and others that says if your country was at war, especially when you were young, then we test you 30 years later in a commons dilemma or a prisoner's dilemma, you're more cooperative.
Now, as I looked at this from an engineering perspective, it became very clear to me that what I needed to architect was a smart, collaborative, socially intelligent artificial intelligence.
It would be a collaborative, bottom-up approach to environmental awareness and protection, able to respond to emerging concerns in a smart mobs kind of way -- and if you need greater sensor density, just have more people show up.
What is certain is that the individual talent exhibited in such abundance here, needs to turn its attention to that collaborative, messy, frustrating, contentious and impossible world of politics and public policy.
Now, the problem with collaborative online environments like World of Warcraft is that it's so satisfying to be on the verge of an epic win all the time, we decide to spend all our time in these game worlds.
And an early test which argument elicited cooperative behavior from the people below -- about a hundred to one decided that this was the argument that worked best on us.
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